They’re almost like puzzle games at times because you have to use your bullets to interact with the environment in a lot of different ways.
These long range missions end up being the real standout levels in Contracts 2 because of how much variety and clever problem-solving goes into them. Missions are either Classic Contracts, where you’ll stealth your way from objective to objective sabotaging systems and picking off targets, or Long Shot Contracts, where you’ll make your way to vantage points for some extremely long range sniping. Related: Dungeons & Dragons: Dark Alliance Review - Drizzt Deserves Better While the replayability is certainly there for people who like to cross things off the list, it’s nowhere near as dense as the Hitman series, which I think is totally fine for a game this size. Additionally, each objective has optional Hitman-style conditional objectives, such as killing the targets without being detected or completing an objective in a certain way. It also has a level of polish I don’t think players would expect from the series, at least prior to the Contracts subseries.Įach region features several contracts as well as a variety of objectives to complete. It looks mind-blowing on the highest settings, especially on a 32:9 super ultrawide display, which is a format double-A games don’t often support. The five regions you get to explore are vast and gorgeously rendered. It’s enjoyable in the same way 50 Cent: Blood on the Sand is enjoyable, and it’s at least pretty to look at, which helps with the whole turning your brain off thing. The best and only way to engage with this game is to meet it on its level and turn your brain completely off.